previous chapter (#17) next chapter (#19)
-- 9/19/6526 -- Aristo was bored of these confines, even if his wounds were not fully healed. He had to get up and move; he could no longer stand this place. There was nothing for him to do. He had honed his sword to a very fine edge, he had mended every rip, tear, and sword-slash in his clothes, he had talked to himself, he had even blasted numerous craters in one wall with a magic spell. He was bored, absolutely and truly bored. So bored, in fact, that he had ended up crawling up the walls. Literally. With nothing else to do, he had experimented with the spell of wall crawling that he had obtained from that pair of warped mages upon whom he had unloaded Jimar's spellbook. He needed out of here. Besides, he was about out of food and it was all he could do to keep himself from quaffing his potion of flying and see what fun that would grant him, however briefly. Thinking of potions, Aristo knew that he was going to have to lay his hands on some of those healing potions like Xar'la had had -- or at least something that would help to heal him faster. This waiting around for nature to attend to it was interminable. Since it seemed that as long as he remained in these tunnels -- and since he had no desire to ever leave them as he had nothing on the surface of the world -- he would continue to be attacked and wounded, he needed some means of healing himself. He recalled something about magical rings that almost instantly regenerated any damage inflicted upon their wears. Now that would be nice. But so much for dreaming. As nice as it was, dreaming gained him nothing but peace of mind, and that was not the goal of his quest. Dreaming would not bring him any of the eldritch lore hidden somewhere deep beneath the world. He would have to go and find it, since it would not come to him. That would have been too easy. Aristo exited through the secret door into the room where he had found the three adventurers. This time, he found himself facing five dog- headed humanoids. For an instant, Aristo thought that they were gnolls. Yet there seemed to be something different about them. But never mind, the five had been surprised by Aristo's unexpected entrance, so he figured he might as well take advantage of it. Ari cast a short spell of induced sleep upon them, watching as four of their number dropped to the floor, snoring noisily. That left one of them up and about. "Doesn't that just bloody well figure," he muttered to himself. Lady Chance had always despised Aristo. The last of the five swung its club at Aristo, almost hitting him but for the protective wards he intelligently maintained. Ari nicked the gnoll with his dagger, then ducked under another ill-aimed swing of its club, pressing sword and dagger to their hilts into the gnoll's stomach, detesting the feel of warm blood on his hands. It always took him days to get all of the blood out from under his nails when that happened. Aristo graciously slit the gnoll's throat, putting it out of its misery -- besides, its canine whimpering was getting on his nerves -- and then proceeded to do the same to the four others, as he had no wish for them to live if they knew there was a secret door here. After all, then it wouldn't be a secret, now would it? Aristo considered the door leading from the room while he cleaned the gore from his blades. Deciding that it would lead back into the room where he had first met that strange trash-collecting cube, he instead strolled down the passage in the opposite wall. The passage twisted and turned, passing a couple of side passages. Eventually it led to a dead-end, where a couple of ogres were pounding on the walls, grunting something in their brutish language, no doubt cursing dead-ends as Aristo generally did when they yielded no secret doors. But then, Ari doubted that ogres would be bright enough to figure out how to open a secret door short of using a battering ram. He ducked back around the corner before the ten-foot tall humanoids noticed his presence, not caring for a test of arms with a pair of them at the moment. Nor was he in the mood to try his magicks on them, since he doubted his spells were powerful enough to affect them. Instead, he retreated back down the passage, deciding that the ogres would do the same in time once their dull wits perceived that they could not continue forwards. Some time later the pair did come stumping down the passage, passing by the smaller side passage where Ari was hiding without having even noticed him. He followed the brutes, curious about where they were going. He had never actually met an ogre in person before, not that it was something he aspired to do. However, he had run into a half-ogre before, a tavern keeper in the city of Drashain. A foul tempered cretin, he had been. Aristo had tried to put out the crossbreed's one good eye as an object lesson in manners, but had ended up sailing out the front of the tavern. However, he had no intention of getting caught while giving these ogres a few pointers on manners. He followed them to see what they are about, noting that full-blooded ogres were even more repugnant than he expected -- though not by much. They definitely looked the part of thick-skulled clods, with sloping foreheads and stooped shoulders, reminding Ari of tales he had heard about certain tribes of primitive humans... Neanderthals, he believed they were called. These ogres might not be bright, and they might not learn very easily, but that was all right, since Aristo hated teaching anyway, so his techniques were very straight-forward and often cut right to the point, as it were. Aristo spied on them from around the corner as they made their way into the room where the remains of the dead gnolls were laying. The pair examined Ari's handiwork, prodding the corpses with their clubs to make certain that they were indeed dead. The ogres grumbled something Aristo could not understand, having never bothered to learn how to speak their language. Nevertheless, since the ogres gathered up the fresh corpses and stuffed them into a huge sack, Aristo assumed that they were muttering something about lunch. The pair continued onwards, passing though the room where Aristo had long ago left that cleaning cube thing. The room was a lot cleaner -- for shame -- but at least there was some new debris scattered around the room. The ogres pressed onwards until they reached another room where they met up with another pair of their kind. The four humanoids conversed gruffly for a short while. Aristo almost wished he could speak their language, though he could not imagine how they could possibly have anything useful for him to eavesdrop on. Besides, the one ogre patted the sack full of dead gnolls, indicating that they were probably discussing their menu plans for the evening. Aristo followed the ogres onwards as they headed along a passage until they reached a stairway heading downwards. Aristo's mood brightened. Now things were starting to look up. Or was that down? What did it matter. He was heading deeper into these tunnels, and that is what mattered to him, for the deeper he went, the closer he would be to finding the lost wisdom said to reside down here. The stairway opened up into a corridor that brought them into a huge chamber, larger than any other Aristo had yet passed through. There were a few other passages leading off from this chamber, but what caught Aristo's attention were the massive double doors set in the opposite wall, which were guarded by a pair of particularly dull-looking ogres: guards, obviously. Set some ways up the wall over doorway there were a pair of balconies, which would provide a clear view of the huge chamber. Aristo spied upon the ogres for a bit, but after the four had gone through the doorway, there remained only the two guards, who looked more interested in following their food-bearing comrades, rather than staying at their posts. But stay they did, and Aristobulus quickly grew bored of watching them. Trying to figure out how to get past the guards, Aristo decided not to go for a simple frontal assault, since there would be no real finesse in it. Instead, he opted to try his new spell which allowed him to crawl along walls and ceilings. Thus far, he had only used it to while away the time after Targ and company had thankfully departed, leaving Aristo to his own amusements. Waiting until the guards were not looking in his direction, Aristo cast the spell and started scurrying up the wall like a spider. He remained unnoticed by the none-too-vigilant ogres, easily making his way to one of the balconies. Peering over the balcony at the ogres below, he had to resist the urge to drop something heavy on their heads. There was even a large pile of heavy rocks at each side of the balcony, presumably for precisely that purpose. Well, maybe not precisely that, since the rocks where likely to be used for caving in the skulls of anyone who attacked the ogres, rather than the ogres' own guards. But still, you could never be certain. Aristo knew that he himself would have used the stones to make certain that the guards remained more vigilant than they currently were, but then not everyone has his own taste in such matters. Easing through the unlocked door to the balcony, Aristo found himself in a large room appointed with oversized furniture. The trappings of the room were in remarkably good condition, especially for ogres, whom Aristo had always assumed were at least as bad as orcs. Then Ari's eyes alit upon an ogre-sized chest, and he was immediately curious about what might be contained within. He was surprised that it was this unguarded and accessible, and instantly became paranoid. Not even ogres could possibly be that stupid. Considering the quality of the furnishings in this room, Aristo assumed it was the private chamber of the ogre's chieftain. As such, the chest was likely filled with treasure, or at least whatever the ogre's considered to be treasure. Yet Aristo could see no obvious protections on the chest, something that truly surprised him. He had never found valuables to be unguarded before. Even orcs guarded their treasure, such as it was. Making a quick check of the chest, he found no traps, obvious or not. This only served to increase the paranoid feeling Aristobulus had. Deciding to leave the chest be for the moment, Aristo snuck over to the only other door in the room. Listening, he heard nothing from the other side. But still, this particular door was very heavy, made from hardwood with plenty of metal reinforcement, and was probably at least a foot thick. Even ogres would likely have a hard time getting through it, so Aristo assumed it would block out all but the loudest of sounds as well. Easing open the heavy door took a bit of effort, even from Aristo, who was quite strong, particularly for being an elf. Beyond the door was another well-furnished chamber. Aristo was now certain that these were the living chambers of the ogre chieftain. These ogres definitely lived better than he had ever expected. They must be doing quite well for themselves down here, Aristo considered to himself. But still finding no forms of protection, Aristo became even more paranoid about the chest. Something about this was totally wrong. Where were the guards, the traps, the defenses, the fun stuff? If the ogres lived this good, they could not possibly be this stupid. He did so want to have a look in the chest, but his paranoia urged him to hold off for the moment. There might be magic in the chest, and he would love to get his grubby hands on some magic. Looking at his hands, Aristobulus saw that they were indeed grubby. He could use a bath, and wondered if the ogres had any such facilities, but immediately doubted it, after recalling how bad those he had been following had smelled. Too bad, for it is only when you are well and truly dirty that you need a good bath, Aristo thought to himself. Only when he was this dirty were baths worth it, rather than taking one or more every day, whether they were needed or not, as was the case with his kin. But Aristo pushed such thoughts aside, as thoughts of his family always put him in a foul mood. Now was the time for good cheer and joyful thoughts, for he was hidden in the abode of some ogres, and all manner of entertaining things could be done here. Aristo turned his attention to the other door in the living chamber, examining it and finding it to be well-made, though not as much so as the other one. Easing this door open as well, Aristo immediately felt better, for there was an ogre outside, standing guard over these rooms. But only one? That kind of depressed Aristo, for he would rather have had something more challenging than a single ogre. Deciding to have a look around this place, Aristo put off his thoughts about the chest that was just sitting there. It simply was not right. But how to get past this ogre? That would be a challenge to do with flair, for the hallway was well lit and there was nothing to hide behind. The chap who decorated it ought to be drawn and quartered for that, Aristo told himself. This depressed Aristobulus even further, for he much preferred to do things with a bit of flair, which would be exceedingly difficult to do at the moment. He considered blasting the ogre, or just putting the numskull to sleep, unfortunately he did not think that such a spell would work on an ogre. The ogre was too tall for Aristo to strangle. Ari could encase him in webs, but than the webs would block his path. Of course he could then set the webs on fire, but the smoke might alert the other ogres, not to mention that thick smoke always made Aristo choke and cough. Decisions, decisions. Aristo finally just shrugged and plunged his sword into the ogre's back, hoping that the buffoon would have the good graces to die quietly. In that the ogre did show some degree of refinement, for he expired with a low moan, leaning against the wall and sliding down onto the floor with a muted crash. Aristo's eyebrows shot up in shock, never having expected that from a member of a normally uncouth race. But never one to forget his own manners -- even if he did frequently ignore them -- Aristo nodded towards the corpse, saying "Thank you" in the proper elven form. Elven manners could be useful at times, though still quite rarely. Considering whether or not to hide the remains in the room, Aristo chose not to, for he was not about to push his miserable luck and risk throwing out his back. He did not care for a repeat performance of the time he had tried to toss a fat acolyte down a stairwell and had only managed to throw out his back and drop the obese bastard down the stairs. Of course, the cretin broke his neck in the fall, which had had to suffice for Aristo, who would have preferred the affect of seeing the fat fool landing on top of the priest who had been standing at the bottom of the stairs, rather than just bowling him over. Having a wrenched back was not pleasant, especially when being chased by a troop of obese acolytes. 'Humiliating' was one word that came to mind. Aristo stepped over the spreading pool of blood, making his way along the passage. Not too far down the passage were a pair of doors, one on either side of the passage. Aristo could hear a course, unpleasant sound grating its way through one of the doors. Opening the door immediately filled the hallway with the snores of a sleeping ogre that hurt Aristo's sensitive elven ears. How he hated discordant noise. Ari darted over to the sleeping form and quickly slit its throat so he could have a little silence. The ogre fell silent instantly, and Aristo enjoyed the silence as he cleaned off the blade of his dagger -- or at least the relative silence, for he could still make out the distant muffed sounds of what he assumed were partying ogres which filtered its way up the passage. After checking that there was nothing of interest through the other door, Ari headed down the corridor, which brought him to a fair-sized room -- though on the small side by ogrish standards. Peeking around the corner into the room, Aristo found another ogre lounging upon a beat-up old sofa that looked as if it only just barely supported the ogre's bulk. There was a passage exiting this room, but no way Aristo could reach it without being seen by the ogre. Now, what to do with this annoying fellow? This was presumably another guard. The point of these guards was entirely wasted on Aristo, since they were obviously stationed to keep people from getting into the rooms that Aristo had just visited, and here Aristo was trying to sneak past in the opposite direction. He knew just striding past with a wave of his hand would not even work on an ogre, and he doubted the ogre would be able to deduce any of the irony present in this situation. So Aristo needed a way to get past this bloody guard. Ah, but for a nice ring of invisibility. Settling on a version of one of the oldest tricks he knew, Aristo dug in his pouch for a gold coin which he flicked through the room and into the other passage. The guard immediately bounded to his feet in an amazing display of agility for an ogre and an even more amazing groan of protest from the sofa, for it did not break in the process. When no one appeared from the passage, the ogre trod forward, grunting something in his native tongue. Not giving the brute any further opportunity for thought, Aristo skulked up behind him and planted his sword to the hilt in the ogre's back. The life fled from the ogre's body and it hit the floor with the heavy impact of a dead weight. Aristo froze at the noise, waiting for any signs of having been heard. After a few minutes, there was no change in the sounds coming from the other passage. So Aristo headed down that passage, pausing only long enough to recover his coin, for all it was worth. He was not sure if he had really expected the ogre to fall for that old trick, but then, the old tricks always seemed to be the ones that worked the best. Perhaps that is why they had been around for so long. This passageway ended at a stairway leading down to a door. Descending and pausing before he opened the door, Aristo could hear the gruff sounds of ogrish revelry beyond. Pushing it open, he found a heavy tapestry hanging in front of the doorway. Slipping through the door, Aristo hid behind the tapestry, peeking around it to spy upon the scene before him. In this huge chamber there were at least fifteen ogres clustered around a massive table, enjoying a meal of something that was difficult to identify, but which was presumably made from the gnoll-things Aristo had slain and which that one pair of ogres had gathered up while Aristo had been following them. He would have liked to have a look around down here to see if the ogres had anything noteworthy. However, although there were a few pillars supporting the high ceiling of this chamber, they were insufficient for cover, and there was not really all that much in the chamber to easily hide behind. If he tried to slip out from behind this tapestry, Ari would be taking a big chance of getting caught, not that that bothered him, but then he would not be able to snoop around to see what the ogres had down here. Still, there was that nice big chest upstairs. Then Aristobulus noticed the huge ogre seated on the throne at the back of the chamber. This ogre was massive and even more ugly that a typical ogre, with blue skin instead of the normal dead yellow and a horn sprouting from his forehead. A horn? Yes, it did look like it was real and not just some decorative thing. Aristo had never heard of anything of the sort. Was this another half-ogre? If so, Aristo wondered what it's mother looked like. It would take something truly repulsive to breed with an ogre and produce a crossbreed like that. Perchance something demonic? That brought a few thoughts to Aristo's mind. Perhaps things were starting to look up. A demon -- even a half-demon -- would likely prove a useful source of information. While Aristo was trying to come up with an elegant plan, the horned ogre on the throne grunted something in the ogres' language. It did not take Ari long to figure out what it might have been, since one of ogres reluctantly got up from the table and headed towards the main exit on the opposite side of the chamber. Another got up and headed towards the tapestry Aristo was hiding behind. It must have been time for a change of the guard. That could be inconvenient, thought Aristo. Ari silently cursed his bad luck and ill-timing in general. So much for having fun with these ogres. He slipped back through the door and closed it just as the ogre started to pull back the tapestry. Darting up the stairs, Aristo hid around the corner, sword and dagger at the ready. Granted, he could have tried to hide, but even dim-witted ogres should have been able to figure out that they had a visitor when they found three of their number dead. But Aristo decided that if he could take out this guard in silence, he would be able to snoop around for a while longer. As soon as the ogre rounded the corner, Aristo ran him through the gut. The ogre bellowed in pain and Ari slashed him on the leg. Pissed off, the ogre raised his club over his head, preparing to pile-drive this puny elf before him. However, the ogre was not fast enough, and Aristo's sword slashed upwards squarely between the ogre's massive legs. The ogre's bellow became a sharp intake of air as he dropped his club and doubled over, taking a half-step backwards. Unfortunately for the brute, the stairs were there and not the floor, and the ogre tumbled backwards down the stairs and fell silent after smashing into the door.