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And so... Navero, male human cleric, 1st level Dania, female 1/2-elf MU, 1st level Rourk Ravensbane, male drow cavalier, 1st level Kortul, male human fighter, 1st level Razuli, male human fighter, 1st level The party got itself reorganized; wounds were bandaged, kills boasted about, Rourk healed, and the dead horses not mentioned. We proceeded on foot into the big, spooky cave, looking for the Orc's treasure. The first thing that the party encountered was the need for some light; fortunately Navero had brought a lantern and a plentiful supply of lamp oil. We walked past the smoking wood, and saw there was a large vent in the entrance hall ceiling; our smoke was all going right out. Further back in the cave we could see a rusty iron gate; behind it there was at least one Orc, watching us. Rizudo: "Hey kid, you got any more lamp oil?" Navero: "Yes, I brought 4 flasks. Do you have a lantern too?" Rizudo: "Nah, I'm just gonna show you something. Take the flask, stick a rag in like this, light it, and throw it at the Orcs!" Navero: "It'll blow up!" Rourk: "A cowardly method of dealing with a foe. But these dishonorable slime deserve it wholeheartedly." Game Master: Rolls a save for the clay pot the oil is in; it doesn't break. An Orc picks it up and throws it back. Party: "Ahhh! Scatter!" (It doesn't break again. We ripped out the burning rag and watched the Orcs run away.) Dania: "Hmph. How do we get through the gate?" Rizudo: "Well, first we gotta get over there. You wanna lead?" Dania: "No. Why don't you?" Kortul: "Hmph." (Walks across cavern to gate, stepping over a tripwire which had been placed between two rocks.) "No one." Rourk: "You have still not demonstrated how we might get through the gate, o large and smelly one." Kortul: (Kortul is a Mighty Barbarian Type. He wrenches open a gap in the bars with his bare hands. The rusty iron bends and snaps under his massive muscular force.) Navero: "Why did you do that? The gate looks light enough to lift." Kortul: (Checks. It is so. Sigh.) Rourk: "Oh, bravo! You make an excellent manservant. I shall go in first, naturally." Kortul: "Better I go. Know caves better." Rourk: "I recall that YOU didn't get much beyond the entrance." Kortul: "You guard the rear, keep the priest and mage safe." Rourk: "I think not." Kortul: "Back there, munchkin. Let men go first." Rourk: "You try my patience, barbarian. If you wish to repulse them through sheer malodorousness, I will be the first to admit that you have the advantage over me. But in the arts of combat I am the clear superior, so remove your clumsy bulk from my path!" Dania: "Look, will someone just go in?" Rourk: "Shut up. You may guard the rear. Perhaps you can make up for your previous failure some other time, when it is less vital to the survival of these others..." Rizudo: "Oh, hell." (Walks through gate.) Kortul went after Rizudo, who was by now in a large natural cavern. It was filled with piles of straw, rags, and other bedding, sacks, and a great deal of smoked meat hanging near the south wall. Obviously, it was some sort of communal living quarters. We came from the west, and there were three other exits; one to the north, one to the south, and a big one to the east. The one to the east was very peculiar; someone had built a huge wooden barrier, with big iron spikes smeared with a gummy resin running all through it. It was angled so as to keep something from coming from the east into this cave. Something big. We decided to leave it alone, and went to check out the other caves. We decided to go south, but again, there was some argument over Who Goes First, solved by Navero wandering down the tunnel. Navero: "Hello?" Orcs: "GURTTIO!! KILLIT UNGOWA GITCHE GUMEE!!" Navero: "eep!" He wandered back very quickly, with about 15 Orcs on his heels. Fortunately, these were all women and children, not warriors, and so we had little difficulty against them. Kortul was hit in the face with a soup ladle, and Rourk suffered badly knawed-on ankles. Game Master: You slay all the women and children. Truly, a heroic effort. Kortul, by virtue of being closer to the southern entrance, took the lead and we headed south. The passage branched into two tunnels; we took the western one. The hallway went south-west until it widened out into a chamber; the western wall was partially open to the outside, and the corridor continued on to the south. Within the chamber, there were great quantities of plants and fungi, growing in the spongy earth that had washed into the cave from the marshes; many small green pigs moved about in the room, lazily eating the plants. They were too slippery to catch, and nothing else turned up in the room, so we continued on. The next room was a storage room, with lots of Orcish weapons and equipment. Most of it was in poor repair, but a small alcove in the south wall turned up some better stuff. Most of what we had was still superior, so except to replenish supplies of arrows, we didn't take anything. The passage continued to the north-east; Rourk took the lead this time. The passage went north to a 4-way intersection; northwards, it went back to the great hall. To the west was a small chamber with charred walls and a chimney in the roof; we suspected that this was were meat was be smoked. The eastern passage went east, then divided into two more passages, east and south. The southern passage led to a nearly circular chamber with many markings on the floor; they seemed to represent some sort of cyclical system, with a huge eye at center and spears radiating outwards to other things in the circles - mostly unpleasant things. Navero felt very bad about the room, so we left fairly quickly and went to explore the east branch. This led into a room that seemed to have been occupied by a priest or sub-chief; the furnishings were relatively rich, although we couldn't find any valuables. Some grumbling commenced as we returned to the great hall. We went up north from the hall. After some searching through some small, dingy and uninteresting rooms, we hit a trap. It was a big pit that opened up under the lead party member (Rizudo) dropping him fifteen feet onto a smooth floor. He was hurt a bit, but noticed something down in the pit: a lever on one wall. He went over and pulled the lever down; a large section of the ceiling crashed down. It fit neatly inside the pit, providing a convenient surface the rest of the party could walk over on, except in one spot, where it was an inch or two high. So long, Rizudo. We mourned for the required seconds, and Navero gave him the last rites, or tried to, and then went about our business. The Chief's rooms were in the northern caves, where we found a few trinkets, about 500 gp in loose change, and a dwarven prisoner, who was unconscious and remained so all the way back. Dan Parsons "Orcs are very poor housekeepers."