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-- 9/5/6526 -- After an indeterminate amount of time, Aristo was roused from sleep as something started pounding on the door. But soon, this noise faded and there was the sound of a slamming door from the next room. Whatever it was had presumably given up on getting through the barricaded door and gone on about its business. Later, he woke up again as something else rattled the door, scratching and snuffling at it, but this too ended. Hating it when his sleep was disturbed, Aristo considered opening the door and convincing who or whatever it was to cease and desist -- in a permanent way. However, Aristo decided to not bother, having grown sick of getting hacked and slashed up by all of the fights he found himself getting into, and he still had several highly irritating wounds, one of them being from that last fight he had gotten into. Ah, but mind games were so much more fun. He still wished he knew how those bloody halflings had reacted when they found Xar'la. Finally deciding he had gotten enough rest -- and growing weary of all of these disturbances -- Aristo renewed his protective wards and ate some of the rations he had appropriated from the halflings. After gathering his things and meticulously checking to make sure he left behind nothing useful, Aristo unbarricaded the door and stepped out of the room, ignoring the many wounds that still pained him. Aristo took a quick look around the larger room, assuring himself that nothing lurked there. He also noticed that there was no sign of the three humans who had tried to ambush him, although the walls around the opposite door were still scorched. But out of sight meant out of mind, since he would not be able to explain anything by just standing here. He then moved over to the third door of the room, listening for any sounds from beyond. When he heard nothing, Aristo stepped through the door, which took him into an even larger room. He cast a cursory eye over the litter on the floor, wishing for something to spark his interest, but not finding it. Selecting one of the doors exiting the room, he listened at this door also, and yet again heard nothing. Aristo decided that this must be one of the more boring sections of these tunnels. Opening the door, he stepped into the room beyond and looked around, and was surprised to see a large cubic object some ten feet on a side drifting across the floor towards him. His infravision could not pick out any details about this strange cube, not even how it moved. It just slid across the floor, its sides quivering weirdly. Aristo stepped back through the door as the thing continued to move towards him. Fortunately, the cube paused when it reached the door, which was too small for its massiveness. Aristo figured there was no way the cube could fit through the door, but was soon proved wrong as it began to squeeze through the door, oozing through the open portal as if the thing were more fluid than solid, and in moments it was in the room with Aristo. He watched as it swept across the floor, seeming to absorb all of the litter and rubble it passed over, heading straight for him. Ari darted around the object, realizing that it must be some sort of creature or creation that cleaned up the dungeon. From what he had thus far seen, the thing did not do a very good job of it, not that it bothered him. As it was still advancing towards him, Aristo dodged through the door and slammed it behind him, leaving the thing to continue its work without the opportunity of mistaking him for some useless rubble. This new room had another door and two passages leading off in different directions. He noticed that the floor was clean and free from any dust or trash. How depressing. He did so prefer the clutter of debris. Maybe it would be best if he put an end to the thing's irksome business. But then he had more pressing matters, as his ever-present thirst for lost lore was growing larger. Selecting one passage, he wandered down it only to reach a dead-end. Now what kind of a simpleton would construct a passage that led nowhere? It had to go someplace. Aristo searched around for a secret passage, certain that there was one. And yet he could not find any. Now that was highly irritating. He just knew that there had to be a secret passage here, as not even a drunken gnome would dig a tunnel to nowhere. Peeved, he returned to the cleaned room and headed down the other passage. This one also ended in a dead end. Now he was becoming seriously irked. He thoroughly searched this dead-end before finally locating a large block which had a slight gap between it and the surrounding mortar. Pressing against the block, he succeeded in pushing it inwards and crawled through the small opening thus revealed. The other side was a small parallel passage. To his left it opened up into a huge room some forty feet on a side. The room, unlike so many others in this subterranean realm, was well appointed. Although the furniture was dusty and appeared to have not been used in some time, it was still in good condition. Through a short passage in the opposite wall there was a slightly smaller chamber containing many shelves, racks, and small crates, all of which turned out to be empty and useless after a brief search. Returning to the small passage containing the secret door, Ari found that it soon turned to his left, presumably leading along side the other dead-end passage. The other end of this narrow passage ended at a door opening into a fair-sized bedchamber. Seeing that there were no other exits from these three chambers, Ari set about searching them all for secret passages, and eventually found a false panel off of the largest room. Easing open the panel, he saw that it opened up into a fair-sized room. In the room there were two humans and a gnome, who saw him at the same time he saw them. One human pulled out a falchion, while the other two acted as if there were about to cast spells. Aristo noticed that there was something familiar about the twit with the falchion, who was all decked out in nauseating emerald green clothing and wearing a pendant with an emerald set in a gold sunburst. Ari had seen clothing like that before. The fellow with the terrible fashion sense was demanding whether Aristo was a friend or foe. Rolling his eyes at the trio, Ari recalled what was familiar about the human's sickening attire. "Let me guess," Aristo thought aloud, "you must be from that Brotherhood of the Golden Twilight. The Order of the Emerald Sun, no?" "You've heard of my Order?" returned the human in a distinctly surprised voice, caught slightly off balance by the comment and sounding as if he seldom ever encountered someone who had heard of the Brotherhood. "Yes, well, everyone knows some utterly useless bits of trivia." The human did not seem too pleased about the way Aristo phrased that, though it bothered Ari not in the least. Aristo recalled that those in the Brotherhood were all aligned with the powers of Order and Law, and always went about harping on anyone who loved the freedom that Chaos provided, which tended to become even more nauseating than the twit's clothing. And those in the Order of the Emerald Sun were also aligned with the forces of good as well, which meant that his chump would be a doubly and triply annoying fellow. Of that Aristo was certain, having had to put up with the inane blathering of several of them who had periodically shown up at his elven House. The Brotherhood was a bunch of sages who sought self-discipline by spending their entire lives practicing rigorous mental and physical training. How boring. Ari had always taken an immediate dislike to all of those he had had the misfortune of meeting, since they were always running about, going on about how important it was to live a disciplined life and similar nonsense. The only thing Aristo could say for them was that they were sometimes fairly good at weaponless combat. That, however, was not exceedingly common, as Aristo had once gotten into a fight with one particularly trying dolt from the Brotherhood and proceeded to pound the dolt senseless with his bare fists, showing that their martial-arts skills were not nearly so great as they thought or claimed. "I am Targ," pronounced the fellow from the Brotherhood by way of introduction. "This is Gnarl and that is Zander," he added, indicating the gnome and the other human, respectively. "The name's Aristo. And I take it your two friends are mages?" Actually, however, Aristo had never heard of a gnomish wizard. They usually gravitated to being illusionists when they had any brains at all, which seemed more of a contradiction than anything else about them. "We are illusionists," Zander corrected him. Aristo barely stifled a derisive snort. Was his imagination spawning hallucinations again, or did they actually sound proud of being illusionists? In any case, Ari's opinion of them dropped even lower than it had already been. Oh well, at least they would be worth a little diversion, thought Aristo as an idea occurred to him. "So you're illusionists? I found an illusionist's spellbook not too long ago." "Oh?" The gnome was obviously eager to lay his hands on a spellbook. It was nice to know some things stayed the same. Aristo did have a thing against change. "What did you do with it?" Gnarl prompted him. "Hum? Oh, I burned it." The gnome's eyes nearly bulged out of his head. "After all, I'm not an illusionist, so I had no need for it." Gnarl just stood there, sputtering, not knowing what to say, while various angry looks shot across Zander's face. Aristo smiled inwardly, loving their reactions, especially the gnome's. It was so nice to play tricks on a gnome for a change, rather than the other way around. "What the devil did you do that for?" Zander finally managed to choke out. "Well, like I said, I had absolutely no use for it." Whatever would he need a illusionist's spellbook for? To weigh him down needlessly like Jimar's spellbook had? Bah. He could find better things to stuff into his pack. "Then you are most certainly not a illusionist," Gnarl accused him, as if it were some universal failing to not be an illusionist. "Most certainly not," Aristo agreed. "I am a real mage, not an illusionist." "Then why the devil did you burn a spellbook?" Zander berated him. "You should know how valuable spellbooks are." "Illusionists' spellbooks?" Ari uttered incredulously. "Pah. They're worthless. Do you know how many illusionists I've met in my life? With you two morons, it's now a grand total of three. You chaps can't do anything more than delude people into believing that you can do things. And from what I've seen, you're not very good at it, which might explain why there are so few of you about." Aristo started to go back through the secret panel, having tired of this conversation, but Targ stopped him. "Wait a moment, Aristo. Exactly who are you?" "I am myself," he responded in a vaguely cryptic manner. He always hated inquiries about himself. "Need I be anything else?" "No, I mean, what are you doing down here in these tunnels? Are you an adventurer?" "It would be more accurate to say that I am a wanderer. I do not seek adventure, only wisdom. But I would assume that you three are adventurers in search of wealth, riches, and power." "You sound as if you have something against adventurers," Targ accused him. "Not really, it's simply that every adventurer I've met down here with that goal in mind either died or otherwise failed miserably in their endeavor." "Then you know a lot about these passageways?" There was a gleam in Targ's eyes that Aristo recognized, telling him where this was leading. "Another wild guess: you want to pump me for information about the layout of these tunnels, and the location of some rich hoards of treasure." Targ reluctantly indicated that this was so, since being aligned with the forces of order he was loath to deny the truth. Aristo added, "I doubt we would get along well enough to do so." But if they did, he could spend a few hours baiting them, which might make the effort worth while, though he was not overly optimistic about it. He did so hate optimism. Not wanting to lose a potential source of information, Targ argued, "But surely you must admit that an exchange of information would be mutually profitable. Not to mention that we will be less dangerous company than most of the things that inhabit these tunnels." Targ certainly considered his reasoning to be sound, but Aristo felt that he would probably get along better with a pack of orcs than with this trio. If they annoyed him, and their type was good at that, they might find him to be rather more dangerous than most of the things that inhabited these tunnels. Still, he could give it a try. And since they had one of the Brotherhood with them, then they would no doubt prove honorable if intolerable. And if they turned out to have no useful knowledge of these tunnels and they really got on his nerves, then he could always kill them and put them out of his misery. Besides, it would give him some practice at playing the mind games he so loved. Stepping back from the secret panel, Aristobulus motioned for them to enter, offering with a faint grin, "Step into my parlor."