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-- 8/8/6526 -- Aristobulus stepped up to the one door in the refuse chamber. The last time he had used it, he had run into a pack of kobolds. What would it be this time? He opened the door and seven towering humanoids spun to face him. Reddish-orange faces brightened as they saw a single elf enter the room. They were well over six feet tall, their hairy hides spilling out of reinforced black leather armor. Hobgoblins without any doubt. And hobgoblins absolutely hated elves. But then, so did orcs, goblins, and most other races. But then, Aristo hated orcs, goblins, and most other races. And hobgoblins, of course. Couldn't forget hobgoblins. They were too offensive to be easily forgotten. Accordingly, Aristo instantly knew himself to be overmatched. Hobgoblins were strong warriors. It came from being exceedingly belligerent. The weak ones tended to bite the dust rather early in life. An interesting variation on evolution. He might ordinarily be able to take on a few of them, but seven were too many. Still, he had an idea for reducing the odds. He cast his spell of sleep and watched with mixed satisfaction as six of them dropped to the floor. Doesn't that figure? The seventh hobgoblin wavered for a moment, considering whether to attack or flee. With a hobgoblin, is was never a hard decision to make. The hobgoblin bellowed a war cry and charged, catching Ari's thrown dagger in his hairy hide. What was it they say about wounded animals? Ari ignored the hobgoblin's roar of anger. However, it was not so easy to ignore the flanged-mace arcing towards his head, but the clumsy assault was easily dodged. The elf thrust his shortsword into his opponent's broad chest. The hobgoblin staggered a couple of paces before dying. Their seldom-used brains always were slow at grasping otherwise blatantly obvious facts. Ari looked down at the sleeping hobgoblins. How cute. Just like pigs in a mire. And almost as smelly. They completely hated elves, and would likely attempt to chase him down if he were to let them live. But he felt like neither slitting their throats nor waking them one at a time for some practice with his swordsmanship. Then he had a better idea than simply killing them. Using their belts, he bound their arms tightly behind them. That should take them some time to free themselves. Besides, someone else might stumble upon them beforehand and finish the job for him. Exiting via the door next to the one to the rubbish room, Aristo found himself in a large room containing nothing of note. He selected one of the other three doors at random and made his way to a four-way intersection. Examining the righthand one, he came to another boring little room. There was only one door exiting it. A grin flitted at his lips. Now, where might it go? Peeking through the door, he saw six hobgoblins struggling to free themselves from their bonds. Aristo called out hello and gave them a cheery wave. They redoubled their efforts and spouted out some flaming curses at him. Hmm, he would have to remember some of those oaths. He chuckled at them, inspiring them to grow even more infuriated. Ari returned to the intersection and quickly took another tunnel. It would not take them long to free themselves now. He chuckled again. Once they were finally free, he could add a bit of spice to his explorations as he led them on some wild hunts. He had no doubt as to his ability to guide the hobgoblins in confusing circles. This tunnel led to a second four-way intersection, where again he took the one on right, only to find it dead-ended. Or did it? A brief check revealed a secret door opening into a large chamber with five walls. How dull, he had already been in this place before. As a result, he returned to the intersection and tried a different tunnel, which brought him into a massive chamber. Whatever is had once been used for, he could certainly not determine. A number of blustering roars reverberated down the tunnel behind him, followed by a roughly slammed door. Ah, the hobgoblins must finally be free. Now the fun could begin. Unless, of course, they were totally inept at tracking people. It would not surprise him. They would, as likely as not, only find him if it were detrimental to him, rather than amusing. He rushed into one of the doors in opposite wall, stumbling onto yet another four-way intersection. Decisions, decisions. This time he went left, passing by a short tunnel terminating at a door, as it was obviously the other door exiting that huge chamber. He pressed on to a second huge chamber, whereupon he drew out his trusty blades. He could make out the warm shapes of a number of diminutive forms cowering amongst the rubble strewn about the room. He knew not what they were, as they were scantly more than a foot tall, with contorted, lumpy bodies. He had not the opportunity to regard them further, as once they perceived him to be alone they charged en masse. This was becoming tiresome. Were there no creatures down here that were not violent towards him? Of course not. They would have been killed off long ago. Isn't evolution wonderful? Aristo dodged a salvo of their darts. Then they attacked him with knives and nets. They might be many, but their puny forms were most easily splattered over the floor with sword, dagger, and foot. Their lumpy, disgusting forms were really quite fragile. In moments, the few remaining ones with intact bodies fled up the passage. So fragile, and yet so aggressive. Were there no intelligent opponents in this place? Glad to see them gone, Ari glanced around this large chamber. He noted a door in one wall. The hobgoblins should be somewhere behind him, so now was no time to pause to admire the scenery. Ari tugged open the door, expecting the worst. What he found was a stairwell leading downwards. His eyes took on an avid look. Finally! A way down into the deeper reaches of these caverns! Casting aside any thoughts of games with the hobgoblins, Aristo ventured down those stairs. He felt certain that these would prove to be a gateway to greater enlightenment than had the last set of stairs. This stairway descended some ways before leveling out into a corridor. There was a door on his right, and a second farther on. Aristo listened to these new surroundings, but all was quiet here. It was a nice, refreshing silence carrying no trace of the presence of others. Most assuredly an incorrect impression. Opening the first door, Aristo was struck by a wall of reek. He immediately regretted even touching that door. Entering, he noted a pair of dead humanoids and three more skeletons laying in the awkward positions which spoke of death in battle. The corpses had been here some time as was evident from their ripe smell. The skeletons had obviously been here longer. He was unable to determine race of any of them, since the corpses were too decomposed and as for the skeletons, he had never bothered to study the anatomy of humanoid skeletal structure. As he was looking down upon a evilly grinning skeletal face, the hand of the skeleton suddenly moved with a dry rattling, powered by no earthly sinew. The bony hand reached out, clutching at Ari's foot. Ari kicked the hand away, jumping back and almost stumbling over a second skeleton as it was climbing to its fleshless feet. Disbelief of this unnerving event overwhelmed Ari long enough for the three acursed skeletons to close in around him. True, he had heard of undead and animated corpses, yet he had never seen one in the flesh, so to speak. A pair of deathly cold hands grasped for him. Ari could feel his defensive wards collapsing as he twisted away from the clutches of the animated skeleton. He swung his dagger viciously, but it only glanced off of a hollow ribcage without more than chipping the dried bones. Of course, they had no flesh for his blades to slice into, thus his sword and dagger would have little effect upon them. Or wouldn't they? Aristobulus swung his silvered sword parallel to ground with so much force that it fractured the spine of one skeleton, whose remains were sent clattering over the stone floor. With the bones no longer in contact with one another, the magic animating the skeleton should dissipate -- assuming Ari remembered his arcane lore correctly. But the time was not for him to dwell upon it as one of the remaining skeletons cracked Aristo on the backside with a scabbarded sword, making Ari glad the skeleton lacked the brains to unsheathe the weapon. Spinning around, the grey elf struck the skeleton in the side of the head with his sword. The vacant skull of the animated skeleton was knocked across the room to shatter against the wall. The remaining bones lost their cohesion and clattered to the floor in a small pile as the spell of animation was broken. Aristo repeated the maneuver on the last skeleton, reducing it to a pile of dry bones. Seeing that the skeletons were no longer moving, Aristo kicked their bones across the floor to make sure they stayed that way. Repulsed by the thick scent of death, Aristo made a hasty exit via the other door in the room. It opened onto a narrow corridor that took him to a fair-sized chamber, where a pair of humanoids over eight feet tall charged at him out of opposite corners. Aristo cursed his ill luck. He was sick of mindless fights, yet had no choice about this one. As with most of his life, he had little or no say over what happened to him. Once again philosophical thoughts were driven from his mind as for the untold time Aristo received a battle wound: the broadsword of the leading humanoid sliced into Ari's forearm. Ari's returned the payment with interest, and the humanoid dropped to his knees, clutching at the entrails spilling from his abdomen. Aristo hamstrung the other one before severing his throat when he fell off his feet. Aristo tied a bandage around the shallow gash in his forearm. It was a good thing he carried plenty of bandages and healing salve, but then his overwhelming propensity for getting wounded in the most unlikely of circumstances had inspired him to do so when preparing for his final voyage. And alas, these tunnels could hardly be considered "the most unlikely of circumstances" when he was getting carved up by every other idiot with a sword. Hurriedly departing the room to be away from the smell of death, Aristobulus advanced into another huge room. No one jumped him this time, surprisingly enough. This room was even more empty than most. Who had designed this place? What deranged mentality had conceived of these many twisted passages and empty chambers serving no purpose that Aristo was able to divine. Many of the chambers in this place seemed to have no real function. Where were the furnishings? Many rooms had at most a scattering of useless and broken items that often had not been touched by living hands in countless aeons. The only furnishings he had seen thus far were to be found in the dwellings of gangs of creatures. So that must be where all the interesting stuff was. All of these empty places must be serving as a no-man's-land between the inhabited regions, buffer zones between competing factions of inhabitants. He must try to find some of the more interesting inhabited regions. There he would be able to root out information pertinent to his quest and learn more of these tunnels. The door opposite Aristo led into a much smaller room. He turned aside from the two doors before him and took the corridor to one side. This conducted him to a four-way junction. Selecting the one on his right, Aristo strode along, passing by a side-tunnel. He continued until the tunnel opened up into a long hall. It was very wide, with a line of columns down center, possibly to support the expansive ceiling stretching off past the range of his infravision. Some distance down the passage, Aristo came to a wide stream splitting the hall in half. Even from here, he could not make out the end of the hall. Examining the stream, he could tell that the water was moving fast, implying that it must be fairly deep. There was a fissure in either wall and in part of the ceiling. It might have been caused by an earthquake, or perchance an irritated mage of exceptional powers. The fissure had also destroyed two of the columns supporting the ceiling. Not a trace of them remained except for the strangely-shaped stalactites growing from the fractured ceiling. He could not see into the water with his infravision -- the water absorbed heat much too readily for his eyes to see into it and thus make out any detail of the stream bed. He was not going to tax his luck in wading across. He had had too much experience with his luck to be that stupid. Aristo lived by a simple rule: if anything could go wrong, it most assuredly would do so when it was most inconvenient for him. Besides, he espied a water-logged raft on the opposite bank. Of course it was on the opposite bank. But it had at least not sunk... yet. He eyed the raft for a few seconds. It looked none too solid -- but then that was to be expected. He paused to refill his depleted waterskins. The water tasted of minerals, nevertheless it was otherwise clean and refreshing. He imagined that under normal light the stream would probably be crystal clear. The elf freed his whip from his belt. This could be tricky. Still and all, it should be possible. He scrutinized the raft some more. Not much to lash onto. However, the planks of the raft were nowhere near close to being even. Moving to the very edge of the stream, he determined his whip was just barely long enough to reach the raft. It took a couple of tries, nevertheless he was able to catch one of the more irregular planks with the weighted tip of his whip. He pulled at his whip gently since he was stretched as far as he dared without falling in. The raft was resisting his efforts. He was beginning to worry that it might be secured in place when the raft finally drifted out into the swift water, Ari stepped away from the stream, reeling in his prize. Up close, the raft looked even more unsturdy, little more than a lash-up job to get someone across. He just hoped it did not fall apart under his weight. Stepping onto the raft, he found it almost could not support him. It sank under his weight until most of the raft was under the surface of the water, and was thus hidden from his infravision, preventing him from being able to see whether or not the planks were breaking up. Gingerly he picked up the pole on the raft -- trying not to do anything that would inspire the raft to break up under him -- and pushed off from the bank. He propelled his way across the stream with the long pole. It was a good thing he had not tried to wade across: the water would have been well over his head in a couple places and the water was indeed very swift. He reached the other bank before the raft drifted too far downstream towards the fissure in the wall. He quickly moved to solid ground -- he always had hated deep water. He pulled the raft back up onto the dry stone floor, so it would remain here should he have any further need of it. He was surprised the ruddy thing had even held together as he examined it once it was out of the water and thus fully revealed to his elven eyes. Glad to be done with the water crossing, Aristo strolled on down the hall. Though the hall was large enough for giants, Aristo suspected it to have been delved out by dwarves or gnomes, whose thoughts always spanned greater dimensions than their own small frames. The hall eventually narrowed down to the size of the normal tunnels Ari was used to traveling in. He came to a door on his left. Farther along he could see the tunnel opened up into some sort of chamber. Passing by the door, he proceeded to the opening at the end of the tunnel. Peeking into the chamber, he was surprised to see five crab-like humanoids laying in the room, the likes of which he had never before seen nor heard about. Their body heat indicated them to be alive, so they must be resting. Shouldn't want to disturb them, now would we? Aristobulus back-pedalled to the door. There was no need for any more unnecessary fighting. And those crabmen looked none too friendly. The door admitted him into a semi-circular room. An arch was set in the curved wall opposite him. Except for the sounds of some small insects scurrying about, Aristo was alone in this room. A change of pace from getting assaulted, but it did nothing to reveal to Aristo the wisdoms said to be hidden down here. He stepped into the passage beyond the arch, noting a door on his left. He could hear some muffled voices through the door. What have we here? Aristo pushed the door open enough to make out what the voices were saying...